3-point lighting concepts in 3D creation

3-point lighting concepts in 3D creation

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Learning about lighting at the triangle lighting concepts will help you conceptualize and visualize media creation even when you’re not turning on and adjusting lights per se. Check out this basic demonstration of the triangle lighting technique (Key – Fill – Back (which calls it “Rim”) which the author wrote with CG (Character Generation – Computer 3D Modeling) in mind. Link: Andrew Whitehurst

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About mishavideo

Misha grew up in Germany, raised hell in Colorado, got serious in Theater studies in the early 90's back in Berlin, Germany. After a 4-year effort at becoming a roof and shipwright-style carpenter, he dove into media (specifically visual media) production and studies for good around the end of the 90's. Perpetually struggling in the late 90's/early 00's while new economists enjoyed the web boom, he committed himself to school at SF State (BA & MA) and his new, long-term job as a video editor for MX Entertainment. In 2006, he threw up his hands and headed off to Korea to teach video editing and production for 3 semesters until returning to a faculty position at City College of San Francisco's Broadcast Department (BEMA) as of fall 2007.

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